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Tier 5: Blast Radius
Tier 5: Velocity
Tier 5: Reload Speed
Tier 5: Range
Tier 5: Handling
Tier 5: Target Acquisition
Tier 5: Impact
Tier 6: Draw Time
Tier 6: Stability
Tier 6: Shield Duration
Tier 6: Charge Time
Tier 6: Blast Radius
Tier 6: Velocity
Tier 6: Reload Speed
Tier 6: Range
Tier 6: Handling
Tier 6: Target Acquisition
Tier 6: Impact
Tier 7: Draw Time
Tier 7: Stability
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