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Tier 3: Impact
Tier 4 Armor
Tier 4 Armor
Tier 4 Armor
Tier 4 Armor
Tier 4: Draw Time
Tier 4: Stability
Tier 4: Shield Duration
Tier 4: Charge Time
Tier 4: Blast Radius
Tier 4: Velocity
Tier 4: Reload Speed
Tier 4: Range
Tier 4: Handling
Tier 4: Target Acquisition
Tier 5: Impact
Tier 5: Draw Time
Tier 5: Stability
Tier 5: Shield Duration
Tier 5: Charge Time
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