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Tier 2: Reload Speed
Tier 2: Range
Tier 2: Handling
Tier 2: Target Acquisition
Tier 2: Impact
Tier 3 Armor
Tier 3 Armor
Tier 3 Armor
Tier 3 Armor
Tier 3 Enhancement
Tier 3: Draw Time
Tier 3: Stability
Tier 3: Shield Duration
Tier 3: Charge Time
Tier 3: Blast Radius
Tier 3: Velocity
Tier 3: Reload Speed
Tier 3: Range
Tier 3: Handling
Tier 3: Target Acquisition
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