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Tier 1: Shield Duration
Tier 1: Charge Time
Tier 1: Blast Radius
Tier 1: Velocity
Tier 1: Reload Speed
Tier 1: Range
Tier 1: Handling
Tier 1: Target Acquisition
Tier 1: Impact
Tier 2 Armor
Tier 2 Armor
Tier 2 Armor
Tier 2 Armor
Tier 2 Enhancement
Tier 2: Draw Time
Tier 2: Stability
Tier 2: Shield Duration
Tier 2: Charge Time
Tier 2: Blast Radius
Tier 2: Velocity
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